SOLID Principles for Performance-Oriented Back-End Development in Go and Rust
Master SOLID principles to design, implement, and refactor high-performance, maintainable, and scalable backend services in Go and Rust.
...
Share
Foundational SOLID Principles for Robust Go and Rust Services
Unit 1: Introduction to SOLID Principles
Why SOLID Matters
SOLID: The Big Picture
Unit 2: Single Responsibility Principle (SRP)
SRP: One Job, One Reason
SRP in Go & Rust
Unit 3: Open/Closed Principle (OCP)
OCP: Extend, Don't Modify
OCP with Interfaces/Traits
Unit 4: Liskov Substitution Principle (LSP)
LSP: Substitutability Rules
LSP in Go & Rust
Advanced SOLID Applications and Performance Refactoring in Go and Rust
Unit 1: Interface Segregation Principle (ISP) for Lean Design
ISP: The 'I' in SOLID
ISP in Go: Small Interfaces
ISP in Rust: Lean Traits
ISP & Performance Benefits
Unit 2: Dependency Inversion Principle (DIP) and Injection
DIP: The 'D' in SOLID
DIP in Go: Interfaces & DI
DIP in Rust: Traits & DI
DIP for Performance & Test
Unit 3: Refactoring for SOLID and Performance
Spotting SOLID Violations
Refactoring for Performance